Flick - Software Engineer, iOS
You’ll be responsible for building our first iOS application from scratch! Concepting, building new features, squashing bugs, architecting cleaner code, and extending device support across the iOS ecosystem.
We focus on culture first
We want to develop a great working culture, where above all else it needs to be a fun place to work. We pride ourselves in doing amazing work and working hard, but also enjoying ourselves along the way. We are determined to celebrate every small victory and learn as much as we can from the challenges; creating a learning culture from the outset. We want our employees to appreciate where they work and also enjoy it and give as much to it as possible in order to create the ultimate working culture. We want to build a great culture but instead of us listing everything we want, join us and tell us what you want!
Beyond working with an extremely experienced team in a high growth market you’ll also get:
An engineering led culture - That means we listen, we support and we help our teams in every way we can, our teams are treated equally and appreciated in equal measure
Professional and personal development - we have a healthy budget for training, conferences, online tutorials etc. We want to make sure we're creating a learning culture from the outset for everyone
Flexible working hours and a good work-life balance (we have kids, we get it)
Working alongside the best designers and engineers in the industry
Working on a product with massive user growth potential
Full holiday allowance (24 days + bank holidays)
Highly competitive salary
You should apply if:
You have contributed to shipping one or more apps to the app store
You have bold ideas about how to use the latest mobile platform features to make the app the best in class
You have the ability to work in areas outside of your usual comfort zone and thrive working in a highly-collaborative, agile team
You enjoy the flexibility to learn and work with new technologies to solve problems
You work hard, but you know it’s important to have fun while you do so - you take full ownership of your work and drive it through to an end solution
You realize your first idea isn’t always your best idea and that great solutions come from iteration
You have a strong understanding and passion for good UX
The formal bit, we’re not super strict here, just show us how good you are:
You have a formal education in Computer Science, Computer Engineering, or equivalent (in place of that, you acquired those skills after many years of on-the-job training, working with other extraordinary software engineers)
Considerable experience in mobile development
Versed in analyzing a feature in production using analytics and experiments
Strong expertise in Swift and Objective-C and a deep understanding of iOS SDK
A good knowledge of iOS SDK performance tools and optimisation techniques
Understanding of application architecture and object-oriented design
You are pragmatic and don't overdo on abstraction, testing, and processes, but you understand the value and trade-offs
You are detail oriented, have great empathy for our end-users, and understand the value of good interaction patterns and design
You have pride in your work
Nice-to-have: Experience working with streaming technology
As a key early member in the team you’ll get the chance to help shape the company and influence the overall direction of the product.
If this sounds like a place where you can achieve your best work so far, then get in touch.
* Bonus points for sending through links to prototypes or links to apps you’ve built.